Space3D Demo

Space3D is a realistic spatial algorithm developed at Sonic Arts R&D (Qualcomm Institute), which is capable of recreating the acoustics of the environment based on the virtual models in real-time using advanced multi-processing ray-tracing techniques. As a VR developer, I was responsible for building an audiovisual infrastructure for demo experience using the Space3D plugin for the Unreal Engine.

More information about this project can be found at Sonic Arts website.

Full documentation (PDF)